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Frequently Asked Questions

Every league answer in one place, all 287 questions, grouped by topic. Pick a topic to open it; nothing else to scroll.

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General League Questions14 questions
What is the PRO Roundnet League?

The PRO Roundnet League is a national club-based roundnet league featuring P1, P2, M1, M2, and Women's divisions. Clubs compete throughout the season for standings, playoff qualification, promotion, relegation, and championships. The league is built to create long-term club identity, structured competition, regional growth, and advancement pathways from beginner levels to the highest level of play. The season includes three official matchdays followed by championship playoffs in Orlando, Florida.

How does the season work?

The season includes three primary matchdays:

  • Matchday 1: Super Regionals (Las Vegas & Richmond)
  • Matchday 2, Local Conference Competition
  • Matchday 3: Orlando Season Finale. Championship playoff brackets begin Friday evening after Matchday 3 and conclude Saturday.
How are standings calculated?

League standings use a group point system:

  • Win = 3 points
  • Tie = 1 point
  • Loss = 0 points. Group points primarily determine playoff qualification. The Power Score sets playoff seeding and the Slot Choice order and helps decide the final Championship and Promotion Bracket spots from the Play-In Schedule.
How are squads seeded for the Championship and Promotion Brackets?

Seeding runs off the Power Score, which weighs a squad’s group points per match together with the strength of its results, beating strong squads counts for more than running up wins over weak ones. The Power Score sets the seeding and the Slot Choice order for the Championship and Promotion Brackets, and helps decide their final spots from the Play-In Schedule. The first Power Scores publish November 9.

What is the PRO Score?

Your PRO Score is a career rating from 1 to 10 that follows you from event to event. It's built from every counted net you've played in the league, and it looks at your game from several angles:

  • How strong you are, underneath the score sits a rating built purely from your results: who you played, who was across the net, and who won. It's the league's best single measure of playing strength
  • Whether your pairs win, winning matters twice: your overall net record, and how you do across all your partnerships. A player who wins with one star partner scores differently than a player who wins with whoever they're paired with, the score notices the difference
  • What happens on the scoreboard, the points your pairs score, the points they give up, and the margin between them, all adjusted for the strength of the pair across the net, so running up the score on a weak pair doesn't count like doing it against a top one
  • The team around you, a slice of the score reflects the strength of the squad you play on. Great teams lift their players a little; the score gives some of that credit, and some of that drag, to you
  • Whether you're the difference, it also looks at how often you're the bright spot in your pairs, the common thread when your side plays above its usual level

One guardrail keeps it honest. A small number of nets can't inflate a score: until you've built a real body of work, your score is pulled toward the middle of the pack. Past that, there is no ceiling and no shortcut: the top of the ladder sits wherever the best careers in the league take it, and the biggest wins of a career, the games your profile keeps as your career-defining games, are the ones that move it most.

One number, your whole career, that's the PRO Score. Read it as a résumé, not a prediction: it records what your career has proven, and it grows season over season. Its single-match cousin is PER, which grades one match at a time using the same ideas.

What is PER?

PER, Player Efficiency Rating, is your form this season: one grade for the whole season, on a scale of 1 to 99 where 50 is the average for your competition, the field you actually play against. A 60 in Minor and a 60 in P1 are both strong seasons, graded against different fields.

Every match starts at 50, league average. Finish above 50 and the day went well: you won your nets, and how much you won by, how many points you scored, and how strong the pair across the net was all push the number up toward 99. Finish below 50 and the day went the other way, with the same factors pulling you down toward 1.

Four things grade every match:

  • Winning your nets, nothing moves the number like winning
  • How much you win by, winning by more pays, but running up the score stops paying at 10, so a controlled win counts in full
  • The points you score, what your pair puts on the board
  • Who is across the net, the pair facing you sets the bar with their PRO Scores: the stronger they are, the higher a great day can climb, and the very top of the scale only opens against the best pairs in the league

One matchday gets its own number: your Matchday Grade is the same grading applied to a single matchday, with nothing blended in, so a great day shows in full. Your season PER blends every matchday together, and it treats a small sample honestly: a PER built on very few nets is pulled toward the average until the body of work behind it is real. Partners share the grade, too: every net grades the pair, so your number reflects the partners you played those nets with.

PER is computed fresh for every match, then rolls up into a Matchday Grade for the day and a PER for the season, so a great month shows up right away. Only official match nets that were fully recorded count: pickup games, partial records, and forfeits never move it.

Why is my season PER lower than my matchday grades?

Because the two numbers do different jobs. A Matchday Grade grades one day on its own: play great that day and the grade says so, in full. Your season PER blends every matchday together, and it pulls a small sample toward the average, so a season built on a modest number of nets lands closer to 50 than the days that made it.

Say your Matchday Grades are 72 and 84, on a light schedule: the blend can print as a season PER in the 60s, below both days. Nothing was taken away; the season number is simply asking for more proof, and stacking more nets at that level pulls the PER up toward the days that built it.

The same blending is why one huge day on a handful of nets does not print at face value: a grade of 80 over 4 nets can land as a PER in the 50s, while the same 80 across 40 nets prints around 70. Volume is what turns a great day into a great season number.

Why can two matches with the same score earn different PERs?

Say your pair wins a net 15-8, twice in the same day.

  • Against a developing pair still finding its feet, that is a good, solid win, and PER grades it that way: above average, a strong day
  • Against one of the best pairs in the league, the same 15-8 is a statement win, and the grade climbs far higher, into the range that only opens against the best

That is the design working exactly as intended. The pair across the net sets the bar, so their PRO Scores decide how high your grade can reach. Beating up on a weaker field tops out in the high 80s; to see the 90s, you have to beat the best pairs in the league, and beat them well. Two identical scorelines, two very different tests, two honest grades.

How do I improve my PER?

PER grades every match on the same four things, so the path up is the play itself:

  • Win your nets, nothing moves the number like winning
  • Win by more, every extra point of margin helps, up to 10. Past 10 it stops counting extra, so a controlled win counts in full
  • Score, the points your pair puts on the board count too, so a high-scoring win grades above a low-scoring one
  • Build a partnership, every net grades the pair, so the partners you win with share your grade, and a pair that wins together climbs together
  • Play the best pairs you can, strong opposition raises the ceiling on your grade. The top of the scale only opens against the best pairs in the league
  • Play more nets, a handful of nets is still a small sample, and small samples get pulled toward the average. A full day of nets lets a great day show its full value

And the mirror image: the same four things pull a below-average day down, so the fastest fix is usually the simplest one. Win the next net.

How do I raise my PRO Score?

PRO Score is career proof, so it rewards what a career is made of: strong competition, repeated over time.

  • Play the long game, PRO Score does not reset, and it is built from every counted net you have ever played in the league. There is no shortcut and no one-weekend spike
  • Chase strong competition, beating good pairs is what actually moves it; wins over soft fields count for far less
  • Win at your level, then test yourself above it, the score can tell the difference between winning with one star partner and winning with whoever you are paired with
  • Keep showing up, bank matchdays and seasons. A deep body of work is exactly what the score is built to reward, and a small sample gets pulled toward the middle until you build one
  • Win the big ones, the biggest wins of a career move it most: beating top pairs on the biggest stages is the fastest climb there is, and your profile keeps those games as your career-defining games

One quiet season does not erase a strong career, and one hot month cannot create one. Read the number as a résumé, not a prediction of your next match. That is the point: when a PRO Score says a player is proven, it is because they have proven it, over and over.

Why did my PER move when my PRO Score barely did?

Because the two numbers answer different questions. PER is current form: it is graded fresh for every match, so one great weekend moves it right away. PRO Score is career proof: it is built from every counted net you have ever played in the league, so the same weekend is one chapter in a long book, and the number moves like it.

Watch PER for how you are playing now, and PRO Score for what your career has proven.

Who makes the All-Star ballot?

For the Pro ballot, a player needs a Pro-division PER of 40 or better and at least 6 counted Pro nets. Only P1 and P2 nets count toward the 6, and the PER that counts is the Pro-division line, not a combined one. Every player who clears the bar is on the ballot, whether they attended both matchdays or just one, and their card shows which. Playing any division counts toward the matchdays you attended, and coaching a matchday counts as attending it.

The Women's ballot asks for at least one match this season, in any division, with no PER minimum. Every player in a club is on that club's MVP ballot. The full ballot, with the voting rules, lives on the All-Star page.

Why don't I see a player on the leaderboards?

Season leaderboards ask for a body of work: a player shows on them once they have played in at least two of the league's last three events. For 2026 those events are the January Playoffs, Matchday 1 and Matchday 2, so last year's playoffs plus one matchday this season counts. One matchday on its own does not. Under that bar a player's numbers still count: they live on the player's card and profile, and a season PER built on very few nets is pulled toward the average while the sample is small. Once the events stack up, the player takes their place on the boards and the PER stands on its own.

Why does the league use divisions?

Divisions create balanced competition at every skill level while providing a clear pathway for advancement. The structure helps:

  • Reduce major skill mismatches
  • Create promotion opportunities
  • Encourage club growth
  • Reward long-term development
  • Allow newer teams to compete meaningfully
Matchday 1: Super Regionals7 questions
What is Matchday 1?

Matchday 1 is the opening competition of the PRO Roundnet League season featuring two national Super Regional events. Results impact division standings, playoff seeding, and postseason eligibility.

Where are the events?

Las Vegas Super Regional: Buckskin Basin Park, Las Vegas, NV, June 27, 2026, on a grass surface.

Richmond Super Regional: River City Park, Richmond, VA, August 1, 2026, on a turf surface.

Do clubs need to attend both?

No. Clubs only need to attend one Matchday 1 Super Regional to remain eligible for the Top Championship Bracket pathway in their division. Clubs may attend both events for:

  • More competition experience
  • Additional chances to strengthen their seeding
  • More match data and exposure
  • Potential second-event discounts
What divisions compete?

P1, P2, M1, and Women's Division teams compete at Matchday 1. M2 participation may vary based on event structure and attendance.

What if a team misses Matchday 1?

Teams may still attend Matchdays 2, 3, and Playoffs, but teams that miss Matchday 1 are ineligible for the Top Championship Bracket pathway and may instead compete in the Survival Bracket.

What should players expect in Las Vegas?

Grass fields, heat, dry conditions, dirt areas, and harder surfaces. Recommended: knee pads, sunscreen, water, shade/tents, and cooling towels.

What should players expect in Richmond?

Turf fields with possible heat, humidity, rain, and wet conditions. Recommended: knee pads, sunscreen, water, towels, extra clothing, and rain gear.

Matchday 2: Conference Matchday9 questions
What is Matchday 2?

Matchday 2 shifts competition from national Super Regionals to local conference competition. Clubs compete within their geographic conference for standings, playoff qualification, and division positioning.

Who competes at Matchday 2?

Matchday 2 is designed for the full depth of every club and includes all divisions and skill levels from beginners to professional players.

What divisions compete?

The following divisions compete during Matchday 2:

  • P1, Professional Division 1
  • P2, Professional Division 2
  • M1, Minor Division 1
  • Women's Division
  • M2, Minor B, C, D, E, F & G squads
How many conferences are there?

The League is divided into 8 geographic conferences. Georgia's clubs play inside the Southeast structure, in the East group: the Alabama Tide, Atlanta Puffins, Chattanooga Trash Pandas, Clemson Tigers and Knoxville Suns. Matchday schedules and formats may vary slightly by conference.

When does Matchday 2 take place?

Conference Matchdays are expected to take place during September and October.

How many matches does each team play?

Teams will generally play approximately 5–7 matches during Matchday 2.

How are opponents scheduled?

The League first schedules matches against divisional group opponents within the conference. Additional matches are then scheduled against teams closest in competitive level. Opponents may come from nearby divisions if needed for scheduling and competitive balance.

Can teams play opponents from other divisions?

Yes. If scheduling requires it, teams may play clubs from nearby divisions and occasionally teams up to two divisions away.

Why is Matchday 2 important?

Matchday 2 is the largest participation event of the season and plays a major role in:

  • Group standings
  • Power Score movement
  • Playoff qualification
  • Club development
  • Conference competition
Matchday 3: Orlando Season Finale9 questions
What is Matchday 3?

Matchday 3 is the final regular season matchday of the PRO Roundnet season and serves as Day 1 of Championship Weekend in Orlando.

When and where is Matchday 3?

Friday, January 29, 2027 / Approximately 8:00 AM – 5:00 PM / North East Regional Park, Orlando, Florida / Turf Fields

Who competes at Matchday 3?

All divisions compete during Matchday 3, including:

  • P1
  • P2
  • M1
  • Women's Division
  • M2 squads
Why is Matchday 3 important?

Matchday 3 is the final opportunity for clubs to earn group points, improve their Power Score, climb the standings, and qualify for championship playoff brackets.

How do standings work during Matchday 3?

Matches against divisional group opponents award group points toward standings. Matches outside the group primarily impact the Power Score. Because of this structure, standings can shift significantly throughout the day.

How are matches scheduled?

The League first schedules opponents from within each team's divisional group that they have not yet played. If additional matches are needed, teams may be scheduled against nearby competitive opponents to maintain balance and complete scheduling.

How many matches does each team play?

Every club is guaranteed a minimum of 4 matches during Matchday 3.

How long does Matchday 3 last?

Matches continue throughout the day until approximately 5:00 PM before playoff brackets and evening activities begin.

Can standings change significantly on Matchday 3?

Yes. Teams may move dramatically in standings, playoff qualification, or seeding based on final Matchday 3 results.

Player Handbook & Unclear Rules1 question
Where does the league cover situations the FAQ doesn't?

Most league information can be found in this FAQ or in the Player Handbook, the Year 2 Rules Book, published in full on this site.

Some situations may not be explicitly covered in the FAQ, Player Handbook, or a player's signed terms and conditions. In those cases, the final judgment will be made by the league managers.

If there are any contradictions or conflicts between these sources, league managers will interpret and apply the rules as they deem appropriate for the league.

Certain rules or procedures may apply differently to the regular season and the playoffs. Appropriate modifications and interpretations will be made as needed.

Playoffs & Championship Weekend13 questions
When are the Championship Playoffs?

Championship Playoffs begin Friday evening, January 29, 2027, after Matchday 3 concludes. Bracket play continues Saturday, January 30, 2027, until champions are crowned.

Where are the Playoffs held?

Playoffs take place at North East Regional Park in Orlando, Florida on turf fields.

What happens after Matchday 3 ends?

After regular season matches conclude, the league finalizes standings, playoff qualification, and bracket seeding.

What is the Slot Choice Ceremony?

The Slot Choice Ceremony allows top qualifying teams to select first-round playoff matchups based on final standings and league bracket rules.

Which divisions participate in Slot Choice?

Slot Choice is planned for the P1, P2, M1, and Women's Championship and Promotion Brackets.

When do Championship and Promotion Bracket matches begin?

Championship and Promotion Bracket Round of 16 matches begin Friday evening after standings are finalized and Slot Choice is completed.

Do all brackets start Friday night?

No. The Championship and Promotion Brackets may begin Friday night, while lower brackets and most M2 brackets generally begin Saturday.

What is the playoff match format?

Playoff winners-bracket matches are four rounds, played to 21 with no cap. If a match is tied after four rounds, overtime is played to decide the winner.

Is overtime used in playoffs?

Yes. If a playoff bracket match is tied after four rounds, overtime is played to determine a clear winner.

What are Survival Brackets?

Survival Brackets are lower playoff brackets where teams compete for placement, podium finishes, and in some cases division survival or relegation protection.

Can a team still win something if it misses the Championship or Promotion Bracket?

Yes. Lower brackets may still award championships, podium finishes, or division honors depending on the division structure.

Can playoff qualification change on Matchday 3?

Yes. Matchday 3 can significantly impact standings, playoff qualification, and final seeding.

Do the relegated teams play each other?

Yes, and it may be the best match of their weekend. The two relegated teams play a final playoff match against each other: for both clubs it is their most competitive game of the Playoffs, and it sets their starting spot for Year 2. They drop down as, essentially, the top of P2 next season, so there is plenty to play for.

Player Eligibility & Boundary Rules10 questions
Can a player play for any club they want?

No. First-time players must normally compete for their closest eligible club unless an official league exception applies.

Boundary rules help:

  • Strengthen local clubs
  • Maintain competitive balance
  • Prevent superteam stacking
  • Support conference growth
  • Create stronger regional identity

Players who intentionally bypass boundary rules or misuse exceptions may face league discipline, roster removal, eligibility loss, or future Free Agency restrictions.

When can a first-time player choose between two clubs?

A player may choose between two clubs if:

  • Your closest club is within 60 miles of you
  • Your second-closest club is no more than 50 miles farther from you than your closest club

Example: Waco = 40 miles, Dallas = 55 miles, difference = 15 miles. The 50 is the difference between your two distances, not the distance between the clubs. Because both clubs are similarly close, the player may choose either club.

What if one club is clearly closer?

If your second-closest club is more than 50 miles farther from you than your closest club, and your closest club is within 60 miles, the player must compete for the closer club.

Example: Waco = 50 miles, Dallas = 110 miles, difference = 60 miles. The player must compete for Waco.

What is the remote-area exception?

A player may choose either club if:

  • Your second-closest club is over 150 miles away
  • It is no more than 75 miles farther from you than your closest club

When both of your closest clubs are a long way off, the gap that still counts as a choice widens from 50 miles to 75. Example: Phoenix = 350 miles, Denver = 400 miles, difference = 50 miles, inside the wider 75-mile gap. Because both clubs are extremely far away and similarly distanced, the player may choose either club.

What if my closest club is in another country?

You may choose the closest club in your own country instead. The League has clubs in the United States and Canada, and the international rule says your closest in-country club is always one of your choices, even when a club across the border is closer, and no distance gap applies.

Example: you live in Windsor, Ontario. The closest club is across the border in Michigan, but you may choose the closest Canadian club. It works the same the other way for a player in the United States whose closest club is in Canada.

If your country has no club in the League, this rule adds no choice and the distance rules decide.

Can a first-time player play for another club's Minor team?

Yes, under the Minor exception, and distance decides how it works. The exception exists to develop newer players, support smaller conferences, encourage expansion, and create additional growth opportunities. It is for first-time players only:

  • The player has never competed in the league before
  • The player only competes in Minor divisions
  • The player does not compete in PRO divisions during Year 1

More than 60 miles from your closest club: you may play Minor for any club, no approval needed from anyone.

Within 60 miles of your closest club: that club's owner decides, and the owner chooses the release:

  • Permanent release: you play the season for the other club, and that club becomes your primary club, as if you had relocated. Your old club holds no right of refusal over you after that season
  • One-event release: you play that one event for the other club, and it changes nothing else. Playing for that club again, at another event or next season, takes a fresh approval

If two clubs are within 60 miles of you, both owners must agree to the release. Send the request through the league portal; the league office sees every request and keeps track of exception use.

This exception does not apply to the Women's Division.

Can a player use more than one address?

No. Each player may declare one eligible address, may be subject to League verification.

What addresses can a player use?

Eligible addresses may include:

  • Current residence verified by lease, utility bill, school, work, ID, or similar documentation
  • Prior residence lived in for at least 30 consecutive days since Jan. 1, 2023
  • Historical League address used for ASL Playoffs or Youth Nationals
  • Prior family home for military, church, missionary, or humanitarian service returnees
Can contracted players switch clubs because another club is closer?

No. A contracted player remains assigned to their current club unless Free Agency, relocation, dissolution, or another League-approved exception applies.

Can overlapping boundaries affect contracts?

In limited cases, overlapping boundaries may allow a contract to be terminated if the player never competed in PRO and both club owners plus the player approve the release.

Free Agency & Contracts15 questions
Why does the league restrict player movement?

The league uses roster movement restrictions to:

  • Protect club stability
  • Reward owners building local communities
  • Prevent superteam stacking
  • Create long-term club identity
  • Maintain competitive balance

The league currently operates primarily under a one-player-in / one-player-out Free Agency structure for contracted players.

What is a Restricted Free Agent (RFA)?

An RFA is a player whose current club maintains matching rights during Free Agency. Another club may submit an offer, but the original club may retain the player by matching that offer under league rules.

What is an Unrestricted Free Agent (UFA)?

A UFA is a player who may freely sign with another eligible club under official league Free Agency rules.

How does a player become an RFA or UFA?

Players generally must complete at least two official matchdays to satisfy contract and eligibility requirements.

Depending on the situation:

  • Players usually become RFAs after their first contracted season
  • Players may become UFAs after their second contracted season
  • If a player signs an extension, the contract resets and the following year becomes RFA again
  • A player who moves out of conference may join any club in the new conference or remain with their current club
  • A player who moves within the same conference generally remains an RFA
What happens if a player does not complete two matchdays?

If participation minimums are not met:

  • The player may lose agency eligibility
  • The player may be required to return to the original club
  • The league may require another qualifying season
  • Contract status may remain incomplete
Can clubs lose multiple contracted players?

Generally no. Clubs are typically limited to losing one contracted player per Free Agency cycle, except in approved relocation situations involving players moving out of conference.

This rule helps:

  • Prevent roster collapse
  • Protect club investment
  • Maintain league parity
  • Encourage long-term development
What is Free Agency?

Free Agency is the official League process that allows eligible contracted players to receive offers from other clubs under League rules.

Why does the league restrict Free Agency?

Free Agency restrictions help protect club stability, prevent roster collapse, maintain competitive balance, and reward clubs that build strong local programs.

What is the one-player-in / one-player-out rule?

Each club may generally acquire one contracted player and lose one contracted player during a Free Agency cycle.

What happens once a club loses one contracted player?

Once a club loses one contracted player, additional contracted players from that club generally may not be acquired during that same cycle unless approved under relocation or League exception rules.

What happens if a club matches an offer?

If the original club matches the offer, the player remains with the original club under the matched contract terms, subject to League escrow and contract procedures.

What happens if a club releases the player?

If the original club releases the player, the acquiring club may complete the acquisition under League rules, escrow requirements, and transfer procedures.

Can players or clubs make side deals?

No. Side deals, tampering, improper funding, manipulation, or attempts to bypass League procedures may result in League discipline.

What happens if escrow is not funded?

If escrow is not properly funded, the match or acquisition may be voided and the League may proceed to the next valid step in the process.

Are Free Agency decisions final?

Yes. League rulings regarding Free Agency, eligibility, and match/release decisions are generally considered final unless reconsidered by League leadership.

P1 Division9 questions
What is P1?

P1 is the highest division in the PRO Roundnet League and represents the top level of club competition.

How many P1 clubs are there?

P1 is expected to contain 26 clubs divided into two groups.

How does a P1 team qualify for the Championship Bracket?

The top 6 teams from each group after Matchday 2 make the Power Schedule, every one of them is already in the Championship Bracket, playing for seeding (the Power Score). Everyone else plays the Play-In for the final four at-large spots. The P1 Top 16 is a hard rule: only teams that played in all three matchdays can be in it.

What is the P1 Survival Bracket?

The P1 Survival Bracket includes P1 teams that do not qualify for the Championship Bracket. Teams compete for placement, podium finishes, and relegation protection.

How many P1 teams are relegated?

The bottom 2 P1 teams are relegated to P2 for the following season.

Do P1 clubs need to attend Matchday 1?

Yes. P1 teams must attend at least one Matchday 1 Super Regional to remain eligible for the Top Championship Bracket pathway.

Do P1 clubs need an M1 team?

Yes. A P1 club must meet the Minor-team requirement for its top squad to remain eligible for the Top Championship Bracket pathway, in one of three ways:

  • A Minor team at a matchday. Bring a Minor team to either Matchday 1 or Matchday 2.
  • Two Minor teams at the playoffs. Bring two Minor teams to the playoffs.
  • 14 extra players from your club area. Count the equivalent of 14 extra players from the club's area at the playoffs.

The count is cumulative across forms: a Minor team's players count toward the 14, and players the club sends to the all-conference Women's team count too. Each player counts once, and counted players must be registered players from the club's area.

The spirit of the rule is to help the league have competition for those that are benefiting from the highest level of competition.

What happens if a P1 team misses Matchday 3?

A top P1 squad that misses Matchday 3 or Playoffs may lose its place in the league the following season depending on league review and circumstances.

Can a P1 team keep its division status if it misses Matchday 3?

In limited cases, a squad with at least a 50% regular season win percentage across Matchdays 1 and 2 may be permitted to retain division status at league discretion.

P2 Division8 questions
What is P2?

P2 is the second professional division in the PRO Roundnet League and serves as the primary pathway into P1.

How many P2 clubs are there?

P2 is expected to include approximately 26–32 clubs divided into two or possibly three groups depending on participation.

How does a P2 team qualify for the Promotion Bracket?

The top 6 teams from each group after Matchday 2 make the Power Schedule, every one of them is already in the Promotion Bracket, playing for seeding (the Power Score). Everyone else plays the Play-In for the final four at-large spots, and one of those spots is guaranteed to the highest-finishing team that played in all three matchdays.

Can P2 teams promote to P1?

Yes. The top 5 teams from the P2 Promotion Bracket promote to P1 the following season.

Can P2 teams be relegated?

Yes. The bottom 2 P2 teams are relegated to M1 the following season.

What is the P2 Survival Bracket?

The P2 Survival Bracket includes teams that do not qualify for the Promotion Bracket. Teams compete for placement, podium finishes, and relegation protection.

Do P2 clubs need to attend Matchday 1?

Yes. P2 teams must attend at least one Matchday 1 Super Regional to remain eligible for the Top Championship Bracket pathway.

Do P2 clubs need an M1 team?

Yes. A P2 club must meet the Minor-team requirement for its top squad to remain eligible for the Top Championship Bracket pathway, in one of three ways:

  • A Minor team at a matchday. Bring a Minor team to either Matchday 1 or Matchday 2.
  • Two Minor teams at the playoffs. Bring two Minor teams to the playoffs.
  • 14 extra players from your club area. Count the equivalent of 14 extra players from the club's area at the playoffs.

The count is cumulative across forms: a Minor team's players count toward the 14, and players the club sends to the all-conference Women's team count too. Each player counts once, and counted players must be registered players from the club's area.

The spirit of the rule is to help the league have competition for those that are benefiting from the highest level of competition.

M1 Division9 questions
What is M1?

M1 is the highest Minor division and an important part of each club's development structure.

Does every club have an M1 team?

A club's P1 or P2 squad qualifies for the Championship Bracket only if the club meets the Minor-team requirement in one of three ways:

  • A Minor team at a matchday. The club fielded a Minor team at Matchday 1 or Matchday 2.
  • Two Minor teams at the playoffs. The club brings two Minor teams to the playoffs.
  • 14 extra players from your club area. The club counts the equivalent of 14 extra players from its club area at the playoffs.

The count is cumulative across forms: a Minor team's players count toward the 14, and players the club sends to the all-conference Women's team count too. Each player counts once, and counted players must be registered players from the club's area.

The Minor-team requirement stands: there is no path to the Championship or Promotion Bracket without meeting one of these three paths.

The spirit of the rule is to help the league have competition for those that are benefiting from the highest level of competition.

Why is M1 important?

M1 helps clubs:

  • Develop future pro-level players
  • Build club depth
  • Strengthen local programs
  • Satisfy league participation requirements for P1 and P2 clubs
How are M1 teams grouped?

M1 teams are divided into 4 groups for standings, scheduling, and playoff qualification.

How does an M1 team qualify for the Promotion Bracket?

The top 6 teams from each group after Matchday 2 make the Power Schedule, every one of them is already in the Promotion Bracket, playing for seeding (the Power Score), and a Power qualifier must play there. Everyone else chooses: the Play-In for the final four at-large spots, one of those spots is guaranteed to the highest-finishing team that played in all three matchdays, or the M2 schedule (pool play) and its 8-team championship brackets.

Can M1 teams promote to P2?

Yes. The top 5 teams from the M1 Promotion Bracket promote to P2 the following season.

Can M1 teams be relegated?

Yes, through the playoffs only. No M1 squad is relegated off the regular-season standings. At the playoffs, all 16 squads in the M1 Promotion Bracket stay in M1 next year. The M1 Survival Bracket is each club's choice to enter: finish outside the bottom two there and you are in M1 next year, and the bottom two Survival squads play in M2 next year. That playoff finish is how next year's M1 is set.

What is the M1 Survival Bracket?

The M1 Survival Bracket includes teams that do not qualify for the Promotion Bracket. Teams compete for placement and division survival.

Does M1 need to attend all matchdays?

Yes. M1 teams must participate in all three matchdays, including at least one Matchday 1 Super Regional, to remain eligible for the Promotion Bracket.

M2 & Beginners8 questions
What is M2?

M2 is the developmental Minor division for newer players, intermediate players, additional club squads, and expanding programs.

In Orlando, M2 squads are placed into 8-team championship brackets, the A, B, C, D brackets and beyond, every bracket plays for trophies, a podium and prize money, and the top 8 of the highest bracket earn their club a second M1 team for Year 3. M2 squads still play M1 squads in competition, but those matches don't count toward the group points that decide the Promotion Bracket or promotion to P2.

Is M2 beginner-friendly?

Yes. M2 is designed to provide a meaningful and competitive experience for developing players and newer competitors.

Can clubs have multiple M2 teams?

Yes. Clubs may bring unlimited M2 teams during Matchdays 2 and 3, subject to league approval and event capacity.

Do M2 teams play at Matchday 1?

M2 teams are invited to Matchday 1, but participation may vary. M2 competition is primarily emphasized during Matchdays 2 and 3.

How do M2 playoffs work?

Friday in Orlando is the M2 schedule, pool play for M2 squads, and that finish seeds the brackets. M2 teams are then placed into 8-team championship brackets, the A, B, C, D brackets and beyond, based on Matchday 2 results and Friday's pool play.

When do M2 playoff brackets begin?

M2 playoff brackets begin Saturday during Championship Weekend and do not start Friday night.

Can M2 teams promote to M1?

Yes. The top 5 teams from the highest M2 bracket promote to M1 the following season.

Can a club have multiple M1 teams in the future?

Yes. Beginning in future seasons, clubs may potentially field multiple M1 teams depending on promotion results and league structure.

Women's Division8 questions
How does the Women's Division work?

The Women's Division may use conference-based or club-based structures depending on participation, conference needs, and competitive balance.

Can women play in Open divisions?

Yes. Women may always choose to compete in Open divisions at any Matchday.

Does Matchday 1 count for Women's standings?

Yes. Matchday 1 counts toward Women's standings and postseason positioning.

Does Matchday 3 count for Women's standings?

Yes. Matchday 3 and Playoffs count toward final standings and postseason qualification.

What happens for Women's teams at Matchday 2?

There are no Women's group matches at Matchday 2 in 2026. Women's group points come from Matchday 1 and Matchday 3 only.

How do Women's teams qualify for the Championship Bracket?

Group points come from Matchday 1 and Matchday 3, 3 points for a win, 1 for a tie, and Matchday 3 is Friday in Orlando (5 matches, 15 points max). Seeds come from the Power Score, the same as every division. The top 8 squads make the Championship Bracket, and the top 4 get Slot Choice, they pick their first-round opponents from seeds 5–8. Every squad is in it on performance: a squad that missed Matchday 1 carries five absences, but it can still play its way into the top 8 in Orlando, even into a Slot Choice seed.

Does the Minor Division exception apply to Women's?

No. The first-time player Minor Division exception does not apply to the Women's Division.

Why might Women's teams be conference-based?

Conference-based squads help developing regions field competitive teams, increase participation, and create a stronger long-term pathway for Women's roundnet within the league.

First-Time Players11 questions
Who is considered a first-time player?

A first-time player is someone who has never competed in the PRO Roundnet League or official League competition.

Where must a first-time player play?

A first-time player must normally compete for their closest eligible club unless an official League exception applies.

Why does the league require closest-club play?

These rules help protect local club growth, prevent roster stacking, maintain competitive balance, and strengthen regional conferences.

What addresses are eligible?

Players may declare one eligible address, subject to League verification:

  • Current residence
  • Prior residence lived in for 30+ consecutive days since Jan. 1, 2023
  • Historical ASL Playoffs or Youth Nationals address
  • Prior family home for military, missionary, church, or humanitarian service returnees
Can a first-time player choose between nearby clubs?

Yes. A player may choose either club if:

  • Your closest club is within 60 miles of you
  • Your second-closest club is no more than 50 miles farther from you than your closest club

Choosing between your two closest clubs under this rule needs no form and no exception. The Boundary Exception Form is only for playing outside your closest club under an exception, like the Minor exception below.

What if one club is clearly closer?

If your second-closest club is more than 50 miles farther from you than your closest club, and your closest club is within 60 miles, the player must compete for the closest club.

What if the player lives far from every club?

If your second-closest club is over 150 miles away, and it is no more than 75 miles farther from you than your closest club, the player may choose either club. When both clubs are a long way off like that, the gap that still counts as a choice widens from 50 miles to 75.

Can a first-time player play for another club's Minor team?

Yes, under the Minor exception, and distance decides:

  • More than 60 miles from your closest club: you may play Minor for any club, no approval needed
  • Within 60 miles: your closest club's owner must release you, permanently or for one event only, and if two clubs are within 60 miles of you, both owners must agree to the release
  • You must never have competed in the league before, and you only compete in Minor divisions during Year 1
Can a first-time player use the Minor exception and still play PRO?

No. A player using the Minor Division exception may not compete in PRO divisions during their first season.

What happens after using the Minor exception?

It depends on the release.

Permanent release: the other club becomes your primary club, as if you had relocated. Your old club holds no right of refusal over you after that season. Your official address does not move; that club is simply your club from then on, wherever you live.

One-event release: the exception ends with the event and changes nothing else. You play for your closest club from then on, and playing for that club again, at another event or next season, takes a fresh approval.

Can a player misuse the exception form?

No. Players or clubs found misusing boundary exception forms may face League discipline, roster penalties, eligibility loss, or Free Agency consequences.

Returning Players8 questions
Can returning players switch clubs?

Returning players must remain with their previous club unless officially acquired through Free Agency, relocated outside their conference, or approved through another League exception.

What if a returning player relocated?

If a player permanently relocates outside their conference, they may join a club in the new conference after League approval and verification.

What happens once a relocated player competes for a new club?

The player becomes contracted with the new club. If the player completes two Matchdays, they satisfy Year 1 of the contract and become an RFA the following season.

What if a returning player signed an extension?

If a player remained with the same club and signed an extension, they must complete two Matchdays to remain an RFA the following season.

What if a returning player did not sign an extension?

If a player stayed with the same club without signing an extension, they must complete two Matchdays to become a UFA at season's end.

What if a returning player does not complete two Matchdays?

The player may fail to satisfy eligibility requirements and could be required to complete another qualifying season before regaining agency eligibility.

Can a returning player represent more than one club in the same season?

Generally no. Players may only represent one club per season unless approved through relocation, Free Agency, or another official League exception.

What if a player moves after Matchday 1 but before Matchday 2?

A player who relocates to a new conference between Matchdays may compete for the new closest club if the original owner approves the move and the League verifies eligibility.

How Group Standings Are Calculated4 questions
How are group standings calculated?

Group Points: Each win in an in-division Group match is worth 3 points. Group Standings are based on points per match, rather than simply total points earned.

Non-Division Matches: Clubs may also be scheduled to play teams outside their division. These matches do not count toward Group Standings points, with one exception: a lower-division squad that beats a higher-division squad earns the 3 group points for that win, but they do count toward the team's overall schedule and its Power Score, which sets playoff seeding, the Slot Choice order, and the final Championship and Promotion Bracket spots from the Play-In Schedule.

Points Per Match: To account for clubs playing different numbers of Group matches, the League will divide a club's Group points by the number of Group matches it played or was required to play.

What happens when a squad plays a team from a higher division?

Playing Up: Squads are sometimes scheduled against a team from a higher division, a P2 squad against a P1 squad, or a Minor squad against a P2 squad. If the lower-division squad wins, it earns the 3 group points, and the match counts in its points per match. If the lower-division squad loses or ties, nothing is added, no points, and the match does not count in its points per match.

The higher-division squad's Group Standings are not affected by a match against a lower-division squad, win or lose.

What happens if a club misses Matchday 1?

Missing Matchday 1: If a club does not attend Matchday 1, the Group matches it would have been required to play will still be included in its total number of matches when calculating points per match. The club does not receive points for those missed matches. For example, if a club misses 5 required matches at Matchday 1 and then goes 3–1 at Matchday 2, it earns 9 points. Those 9 points are divided by 9 total required matches (5 missed at Matchday 1 + 4 played at Matchday 2), resulting in 1.0 point per match in the Group Standings. A club that misses Matchday 1 is not eligible for the Championship or Promotion Bracket at the Playoffs.

What happens if a club misses Matchday 2?

Missing Matchday 2: If a club misses Matchday 2, the League's Matchday 2 forfeit rules apply. Matches that were scheduled, or should have been scheduled, against the absent club as part of the Group schedule are recorded as forfeits, a win and 3 points for the club that showed, a loss for the absent club, so the result shows in both clubs' W-L-T records, and it counts as a match played for both clubs. See the Matchday 2 – Forfeits & Standings rules for additional details.

Matchday 2 Forfeits & Standings4 questions
What happens if a team forfeits or doesn't show?

Forfeits: If a squad does not show for a scheduled match, the match is recorded as a forfeit. The squad that showed gets the 3 points for the win; the absent squad gets 0. The forfeit shows in both squads' W-L-T records, a win for the squad that showed, a loss for the absent squad, and it counts as a match played for both squads, so it figures in the points-per-match standings.

Team Elo: a qualified forfeit counts at half weight for both squads, the win and the loss both register, at half the rating movement of a played match. Player ratings do not change: no nets were played.

Women's division: there are no forfeits in the Women's division, this rule does not apply there.

How do Matchday 2 forfeits affect P1 and P2 standings?

P1 & P2 FORFEITS, If a P1 or P2 club participated in Matchday 1 but does not participate in Matchday 2, any matches it would have played as part of its Conference Matchday 2 schedule will be recorded as forfeits.

Qualifying Matches: Only matches the absent team was scheduled to play as part of its Conference Matchday 2 schedule qualify. The squad that showed gets the win and the 3 points; the absent club takes the loss and gets 0. The forfeit shows in both clubs' W-L-T records, and it counts as a match played for both clubs, so it figures in the standings, which are based on points per match.

In Team Elo, a qualified forfeit counts at half weight for both clubs, and player ratings do not change.

How do Matchday 2 forfeits affect Minor standings?

MINOR DIVISION FORFEITS, A Minor forfeit will be recorded if a club participated with a Minor team at Matchday 1 but does not bring a Minor team to Matchday 2, or if its P1/P2 team participates at Matchday 2 without a Minor team.

Only matches that would have been played against the missing Minor team as part of the Conference Matchday 2 schedule qualify.

For each qualifying forfeit, the opposing squad gets the win and 3 points and the missing team takes the loss and gets 0; the forfeit shows in both squads' W-L-T records, and the match counts as played for the opposing club's Minor A team, or for a Minor B team that participated in both Matchday 1 and Matchday 2, and for the missing team as well.

If a club splits its Minor A-level talent between two Minor squads, the forfeit counts as a match played for both squads.

What if a pro team plays the Minor schedule?

If a club's pro team plays the Minor schedule because the club brought no Minor team, every Minor A team that plays them gets 3 group points and the match counts in its record, win, tie, or lose, and no Minor forfeit is created on top of it.

Power Schedule, Play-In & Slot Choice6 questions
What is the Power Schedule?

After Matchday 2, the top 6 teams from each group move into the Power Schedule: they play each other on Matchday 3 morning in Orlando. Every Power Schedule team is already in the Championship or Promotion Bracket, those matches set the seeding, the Power Score.

How is the Matchday 3 Power Schedule built?

On Matchday 3, The Power Score builds the Power Schedule: squads are matched up to make the schedule as balanced as possible, the most even set of matches the field allows. Squads never play a team from their own group, every Power Schedule match crosses groups. If teams are tied, a secondary metric breaks the tie.

What is the Play-In Schedule?

Everyone who isn't in the Power Schedule plays the Play-In for the final four at-large spots in the Championship and Promotion Brackets. In P2 and Minor, one of the four is guaranteed to the highest-finishing team that played in all three matchdays. In P1, every team in the Top 16 must have played Matchday 1.

One exception: a club whose top Minor team misses the Power Schedule chooses its path, the Play-In, or the M2 schedule (pool play), and the league places teams into the 8-team brackets from there. A Minor team that chooses the Play-In is playing for the Promotion Bracket, miss out and the M1 Survival Bracket has its own podium, trophies and prize money, with the bottom fighting to keep their M1 status. Power-qualified Minor teams play the Power Schedule, no opting down.

What is Slot Choice?

Once final seeding is set, teams take part in the Slot Choice presentation before the bracket starts: the picking order runs off the Power Score, and in that order teams choose their first-round opponents from the bottom 8 seeds. Slot choice takes place in the first and second rounds for the top 16 brackets, and if a team upsets a higher seed, it takes that seed's spot in the bracket.

How are squads seeded for the Championship and Promotion Brackets?

Seeding runs off the Power Score, which weighs a squad’s group points per match together with the strength of its results, beating strong squads counts for more than running up wins over weak ones. The Power Score sets the seeding and the Slot Choice order for the Championship and Promotion Brackets, and helps decide their final spots from the Play-In Schedule. The first Power Scores publish November 9.

How does the Power Score work?

The Power Score ranks the squads in a division from 0 to 100. It blends two things: a squad’s record against its own division, and its Team Elo.

  • Record counts 70%. Only matches inside the division count, and every one of them counts, rematches included. The best record in the division scores 100 on this part.
  • Team Elo counts 30%. The highest Team Elo in the division scores 100 on this part.

So a Power Score of 100 means a squad leads its division on both counts right now. Every other number measures how close a squad stands to the top of its own division, which is why a score can move when other squads’ results change.

Rosters, Injuries & Lineups11 questions
How many players must a squad register, and what if it doesn't have 7 available?

Each squad is required to register and have at least 7 eligible players available at the start of the event. If a registered player does not participate in the squad's first matchup of the event, the squad will receive a 1 match-point penalty in every matchup for the remainder of the event. Exceptions may be granted by the League in limited circumstances. Factors considered include the hardship involved, how many players are affected, the timing of the situation, whether replacement players are available, and whether the issue was within the squad's control. Exceptions are intended for genuine last-minute emergencies and are not intended to apply to squads that simply failed to register or bring a 7th player to the event.

Can a squad register 8 players?

Yes. Squads may register 8 players for additional Matchday flexibility. For the remainder of this section, any reference to a #6 or #7 player also includes an 8th player.

What happens if a squad is missing or loses a player?

(1) If a player is injured, unavailable, or unable to begin Match 1, that player may be removed from the lineup for the remainder of the matchup. If the removed player was ranked #5, #6 or #7 in a four-round match, or #6 or #7 in a two-round match, the squad receives the match-point penalty (see "How is the match-point penalty applied?"). If the removed player was ranked #1 through #4, no match-point penalty is applied.

(2) If an injury occurs after the matchup has begun, normal replacement rules apply. Any eligible replacement must satisfy all lineup and pair score requirements. Once a replacement player enters the matchup due to injury, that player may not be substituted out for the remainder of the matchup.

(3) If the injured player was ranked #5, #6 or #7 (in a two-round match, #6 or #7) and is unavailable for the majority of the remaining matchup, the League Manager or Tournament Director may assess the match-point penalty. This determination is not automatic and will consider all relevant circumstances, including the timing of the injury, the current score, the availability of eligible replacements, the amount of the matchup missed, and the overall competitive impact.

(4) A player removed during a matchup cannot return in that matchup. At the playoffs, a removed player ranked #5, #6 or #7 cannot return for the rest of that day; they may return the next day. In all other cases, a removed player may return for a later match in the event.

How is the match-point penalty applied?

A squad that registers 8 players has a cushion: the penalty never applies to it. The penalty turns on the rank of the player who is out. In a 4-round match, a player ranked #5, #6 or #7 out triggers it; in a 2-round match, only a player ranked #6 or #7 out; a player ranked #1 through #4 never triggers it. The penalty is one match point for every two rounds played short. How it applies follows the match's tie setting. Where ties are allowed, it is applied after the match, and only when the match ends in a tie. Where overtime or the two-point net is in effect, it is applied as it accrues: a qualifying player out before the match means the squad carries the full-match amount from the start, and mid-match it lands the moment the player has been out two rounds, and again at four.

Why does the league require 7 players?

The 7-player requirement helps preserve competitive integrity, maintain proper rotation structure, prevent unfair roster advantages, and keep matches running smoothly.

Why is the match-point penalty only used for a missing lower-ranked player?

The penalty exists because allowing a lower-ranked player to be removed without consequence could create a roster advantage. Rather than requiring forfeits or leaving matches unplayed, the match-point penalty allows all scheduled matches to be completed, maximizes playing time for both squads, and still provides a meaningful competitive disadvantage to the short-handed squad.

Can a club call up a lower division player due to injury?

Yes. Clubs may temporarily call up lower division players during a Matchday due to injury under League rules.

Does the lower division squad receive a penalty if a player is called up?

No. A lower division squad may continue with 6 active players without receiving a match-point penalty if the absence is due to an approved injury call-up.

Can a called-up player return to their original squad?

Yes. Called-up players may return to their original squad if the injured player later returns during the Matchday.

Who is responsible for identifying the match-point penalty?

Both squad captains are responsible for identifying any applicable match-point penalty. The League Manager or Tournament Director will make the final ruling if a dispute arises.

What is different with an 8-player squad during Championships?

During Championship play, each player on an 8-player squad must sub out at least once during the match.

Match Format & Gameplay Rules7 questions
What ruleset does the League use?

The League follows the adopted 2026 IRF / USAR ruleset along with official League clarifications and modifications.

What is the regular season match format?

Regular season matches are generally two-round matches with games played to 21, cap 25, and no overtime. Southeast Conference matches are the exception: they are four-round matches.

Is overtime used during the regular season?

No. Overtime is not used during regular season League play.

Is overtime used during playoffs?

Yes. If a playoff bracket match is tied after four rounds, overtime is played to determine a clear winner.

What is the playoff match format?

Playoff winners-bracket matches are four rounds, played to 21 with no cap. If a match is tied after four rounds, overtime is played to decide the winner.

What major rules should players know?

Players should understand equal serving format, drop zone rules, no same-hand tosses, expanded Non-Hitting Zone rules, smaller boundaries, and official League gameplay updates.

Can League rules change during the season?

Yes. The League may clarify, modify, or enforce rules during the season to protect safety, fairness, competitive integrity, and event operations.

Club Owners7 questions
What are club owners responsible for?

Club owners are responsible for organizing their club, communicating with players, managing rosters, supporting registrations, following League rules, and helping teams attend required Matchdays.

Can owners also play?

Yes. Owners may also compete if they meet all player eligibility, roster, and League participation requirements.

What happens if a club does not attend Matchday 3 or Playoffs?

A club that misses Matchday 3 or Playoffs may become ineligible for League participation the following season. Depending on the circumstances, the owner may also become ineligible as an owner or player.

What happens if a club's top squad misses Matchday 3?

If a club's top P1 or P2 squad misses Matchday 3 or Playoffs, that squad may lose its League position the following season.

What happens if a club's secondary squad misses Matchday 3?

Secondary or lower squads may be relegated to the next lower division if they miss Matchday 3 or Playoffs.

Can a squad retain its division after missing Matchday 3?

At League discretion, a squad with at least a 50% regular season win percentage across Matchdays 1 and 2 may retain division status.

Why are owners expected to bring Minor teams?

Minor teams help develop players, build club depth, support conference growth, and strengthen the League long term.

Stats & Scorekeeping5 questions
Will the League track stats?

Yes. The League places a major emphasis on scorekeeping and player statistics throughout the season.

Why does scorekeeping matter?

Scorekeeping supports accurate results, player statistics, awards, All-Star recognition, rankings, and future League history.

What recognition may stats affect?

Statistics may impact All-Star eligibility, Top 10 statistical awards, future League recognition, and historical records.

Who is responsible for recording matches?

Players and clubs are responsible for ensuring matches are properly recorded. Clubs are encouraged to bring staff, fans, substitutes, or volunteers to assist with scorekeeping. If no outside scorekeeper is available, teams should assign one player on the net to scorekeep during the match.

What happens if matches are not recorded?

Players may lose eligibility for statistical recognition, All-Star consideration, or future League awards if matches are not properly scorekept.

Discipline & Competitive Integrity7 questions
What conduct is expected at League events?

Players, coaches, owners, and staff are expected to demonstrate professionalism, effort, sportsmanship, and competitive integrity at all League events.

What conduct is prohibited?

Prohibited conduct may include harassment, tampering, fraud, escrow manipulation, intentional losing, rule circumvention, misconduct, or actions harmful to League integrity.

Can a player or coach be punished for intentionally harming a team?

Yes. Players or coaches who intentionally harm their team, manipulate outcomes, intentionally lose, or act against the competitive interests of the team or League may face discipline.

What penalties can the League issue?

League discipline may include warnings, fines, suspensions, eligibility loss, removal from events, contract consequences, forfeiture of points or prizes, or expulsion from the League.

Can the League immediately suspend someone?

Yes. The League may immediately suspend or remove participants whose conduct creates safety risks, serious misconduct, or harm to League integrity.

How are grievances submitted?

Formal grievances must be submitted in writing within 7 days of the incident and include supporting details.

Per the Year 2 Rules Book (§XVI), a grievance must include:

  • the player or club name
  • the date and location of the incident
  • a description of the concern and the desired resolution
  • any supporting documentation (witness statements, video evidence).

The League reviews and responds within 14 days, gathering input from observers, referees or officials, captains or opposing squads, and video or written evidence as the case needs. Possible outcomes: no action, a warning or fine, a player suspension, a match result adjustment, or ineligibility for playoffs or prizes.

Read §XVI in the Rules Book.

Are League discipline decisions final?

Yes. League discipline decisions are final unless reconsidered by League leadership.

Weather, Travel & Event Logistics6 questions
Are players responsible for their own travel?

Yes. Unless otherwise arranged, players are responsible for their own travel, lodging, meals, equipment, and personal expenses.

What happens if weather affects an event?

If weather or unsafe conditions occur, the League may delay, shorten, modify, or cancel schedules to protect safety and event continuity.

What happens during lightning or unsafe conditions?

Play may be delayed, suspended, or relocated according to League safety protocols and event direction.

Are refunds guaranteed if weather affects travel or play?

No. Refunds, credits, or reimbursement for travel disruptions or weather-related issues are not guaranteed.

Should players prepare for changing weather?

Yes. Players should prepare for heat, rain, wind, humidity, cold, and changing outdoor conditions.

What should players bring to outdoor events?

Players should bring water, food, sunscreen, knee pads, towels, weather-appropriate clothing, shade, and any personal equipment needed for a full day of competition.

Media, Sponsors & League Branding5 questions
Can the League use player photos and videos?

Yes. By participating, players grant the League, clubs, sponsors, and approved media partners permission to use names, likenesses, photos, videos, and voice recordings for League-related purposes.

Why does the League collect player photos?

Player photos may be used for rosters, graphics, broadcasts, awards, promotional materials, websites, social media, and League history.

What type of photo should players upload?

Players should upload a clear, forward-facing photo with only one person visible. Group photos, blurry images, side shots, or unserious photos may not be used.

Can clubs use League logos?

Use of League logos, sponsor marks, and official branding must follow League guidelines and approval requirements.

What equipment is used in League play?

Players and clubs must follow official League equipment standards for the season. The League currently uses the Spikeball Titan set and Atlas balls.

Expansion Clubs4 questions
Can new clubs join the League?

Yes. The League may approve expansion clubs based on geography, ownership, conference balance, player base, and long-term viability.

How are expansion clubs placed into divisions?

Division placement is determined by the League using competitive level, roster strength, conference needs, and available division structure.

Can expansion affect groups?

Yes. Groups may be adjusted before the season based on participation, travel, new clubs, and final squad counts.

Are groups final before Matchday 1?

No. Groups remain subject to change before the Las Vegas Matchday based on registration numbers, club participation, and Super Regional attendance.

Registration & Scheduling6 questions
When does Matchday 1 registration open?

Matchday 1 registration opens May 20, 2026.

When does early bird pricing end?

Early bird pricing is scheduled to run through June 19, 2026.

When are Matchday 1 schedules released?

Matchday 1 schedules are expected to be released in mid-June 2026.

Can schedules change?

Yes. Schedules may change due to registration numbers, travel plans, weather, division adjustments, or League operations.

Can groups change before Matchday 1?

Yes. Groups may change before the Las Vegas Matchday depending on final participation and which clubs attend each Super Regional.

Where can players find official schedule information?

Players should use official League channels, registration pages, and www.PROroundnet.com for the latest schedule information.

League Philosophy & Vision6 questions
Why does the League use promotion and relegation?

Promotion and relegation create a merit-based system where performance matters. Teams can earn promotion, fight to avoid relegation, and build toward long-term competitive goals.

Why does the League emphasize club identity?

Club identity helps create stronger communities, player loyalty, local development, fan engagement, and a more professional league structure.

Why does the League limit player movement?

Player movement limits help prevent roster collapse, reduce superteam stacking, and maintain competitive balance across the League.

Why does the League require full-season participation?

Full-season participation protects scheduling integrity, supports sponsors and events, creates fair standings, and ensures playoff spots are earned through consistent competition.

Why does the League require Minor teams?

Minor teams help clubs build depth, recruit new players, grow local communities, and develop future P1 and P2 talent.

What is the long-term vision of the PRO Roundnet League?

The League aims to build a sustainable, professional, club-based roundnet system with strong local clubs, meaningful statistics, promotion and relegation, competitive divisions, and a clear pathway from beginner to pro-level play.

Escrow & Payments14 questions
What is escrow?

Escrow is the League's payment protection system used for approved player contracts and compensation agreements.

Why does the League use escrow?

Escrow helps ensure player compensation is funded, transparent, and processed according to official League contract procedures.

When are player payments released?

Player payments may be released in portions after participation requirements are satisfied at official Matchdays, according to League escrow rules and contract terms.

Does participation affect escrow release?

Yes. Participation requirements may affect when funds are released and whether players remain eligible for payment.

What does a player need to do after a Matchday?

Depending on the escrow process, players may need to log in, request payment release, or message the League after each Matchday.

Who resolves escrow disputes?

Escrow and payment disputes are resolved by the League office according to League rules and contract procedures.

Can a player fund their own escrow?

No. Player-funded escrow deposits are prohibited and may result in League discipline.

Are bonuses or non-cash benefits allowed?

No. Contracts must be fully monetized and fully guaranteed. Bonuses, incentives, deferred guarantees, equipment substitutions, and non-cash benefits are not allowed unless approved by the League.

Is there a salary cap?

No. There is no salary cap in Year 2.

Is there a minimum contract value?

Yes. The minimum contract value is $30.

What if a signed player never plays?

A signed player who does not participate in any official Matchday may be released without earning RFA qualification.

What if a signed player plays one Matchday?

Once a signed player competes in one official Matchday, the player becomes fully contracted and begins their rookie year under League rules.

Does every player need two Matchdays for Free Agency eligibility?

Yes. Players generally must complete at least two Matchdays or Playoffs to satisfy Free Agency eligibility requirements.

What if a Year 2 player fails to play two Matchdays?

Their Free Agency status may reset, and their next season may return them to their boundaried club as a new signed player, depending on League review.

League Authority & Rule Clarifications7 questions
Can the League make final decisions on unclear situations?

Yes. The League has final authority over eligibility, contracts, Free Agency, ownership, club participation, boundaries, escrow, discipline, and any situation not clearly covered by existing rules.

Can League rules be clarified or updated?

Yes. The League may clarify, interpret, modify, or enforce rules as needed to protect competitive balance, club stability, financial accountability, and long-term League durability.

What happens if someone finds a loophole?

The League may close, interpret, or convert loopholes into enforceable rules at any time to preserve fair competition.

Are League decisions final?

Yes. League determinations are final unless reconsidered by League leadership.

Can the League address unlisted situations?

Yes. The League may address unforeseen eligibility issues, ownership disputes, relocation questions, Free Agency problems, or conduct harmful to League integrity.

Can Year 2 rules affect future seasons?

Yes. Year 2 conduct, participation, Free Agency activity, owner behavior, and club stability may influence future League rules and structure.

Can groups, divisions, or schedules change?

Yes. Groups, divisions, schedules, and event structures may change based on registration, travel, expansion clubs, venue needs, competitive balance, or League operations.

Ownership, Free Agency & Relocation6 questions
Can majority owners enter Free Agency?

No. Majority owners may not enter Free Agency while holding ownership.

Can club ownership transfer?

Yes. Majority ownership may transfer with League approval and must follow League governance requirements. Ownership may not be used to manipulate eligibility or roster rules.

Can a club extend players after Free Agency?

Yes. Clubs may extend their own players up until September 1, subject to League rules and escrow requirements.

What happens if two offers have the same contract amount?

If two offers have the same amount, the offer submitted to the League first is considered first.

Can expansion clubs lose players during their first Free Agency window?

Expansion clubs generally cannot lose signed players during their first Free Agency window, but they may still acquire one Free Agent.

Can a club lose more than one player due to relocation?

Yes, but only in limited relocation situations where the losing owner agrees and the players are genuinely moving, not being taken through standard Free Agency.

Investigations, Penalties & Official Information3 questions
Can the League investigate financial or roster manipulation?

Yes. The League may investigate improper funding, side deals, escrow manipulation, artificial contract values, roster manipulation, or similar concerns.

What penalties can apply for improper conduct?

Penalties may include contract voidance, suspension, financial penalties, loss of Free Agency privileges, loss of eligibility, multi-season discipline, or removal from the League.

Where should players and owners go for official information?

Players, owners, coaches, and staff should rely on official League channels, forms, registration pages, and www.PROroundnet.com for current information.

Power Rankings1 question
How are squads seeded for the Championship and Promotion Brackets?

Seeding runs off the Power Score, which weighs a squad’s group points per match together with the strength of its results, beating strong squads counts for more than running up wins over weak ones. The Power Score sets the seeding and the Slot Choice order for the Championship and Promotion Brackets, and helps decide their final spots from the Play-In Schedule. The first Power Scores publish November 9.

Squad Requirements & Playing with 65 questions
How many players does a squad carry, and which squads must have all 7?

From the Year 2 Rules Book (§1), read it in the book.

All squads must register 7 players, and squads may register 8; every squad must have 7 registered and paid players to compete. The 7-player rule is strictly enforced for PRO squads, Minor A squads, and Women's squads competing in the top playoff bracket. Other divisions, Minor B, Challenger, and Women's squads not competing in the top playoff bracket, may compete with 6, taking the match-point penalty where it applies; an M2 squad may play with six with no point penalty but must still roster seven registered and paid. A club’s second Minor squad in M2 is the exception: it may register with six players, with no point penalty and no seventh roster spot required, so a club that brings a large turnout can field its second Minor team.

All players must be registered and paid in full before the Matchday or tournament to be eligible to compete. Rare exceptions may be granted, but only with explicit approval from the Commissioner or League Owners.

How do substitutions rotate across a match?

Per round, 6 players compete and 1 is the substitute.

Across a 4-round match, 4 players sub once and 3 play all rounds. Across a 2-round match, 2 players sub once and 5 play all rounds. (Rules Book §1.)

What is the penalty for playing with 6 players?

Squads must be registered with at least 7 players, and every squad must have 7 registered and paid; a squad that registers 8 has a cushion and the penalty never applies to it. M2 squads are exempt from the penalty itself but must still roster seven registered and paid. One exception: a club’s second Minor squad in M2 may register with six players, no point penalty and no seventh roster spot required, so a club with a large turnout can field its second Minor team.

The penalty turns on the rank of the player who is out: in a 4-round match a missing #5, #6, or #7 ranked player triggers it, in a 2-round match only a missing #6 or #7, and a missing #1 through #4 never does. The penalty is one match point for every two rounds played short, one match point in a 2-round match, two match points in a 4-round match. How it lands follows the match's tie setting: where ties are allowed it is applied after the match and only if the match ends in a tie; where overtime or the two-point net is enabled it is applied as it accrues (see "How is the match-point penalty applied?").

Both captains are responsible for catching it: the short-handed squad must inform the TD and/or the opposing captain, and the opposing squad must make sure the penalty is applied. (Rules Book §2, read it in the book.)

Can a team recruit new players between matches?

Yes. Beginning after a squad has completed its first match of the Matchday, teams may recruit new eligible players, provided all standard eligibility rules are met.

If a PRO squad recruits a #1, #2, or #3 ranked player from their Minor A squad, the Minor A squad may compete with 6 players without penalty. (Rules Book, Recruiting Between Matches.)

When do the roster and rankings lock for a match?

Once Round 1 begins (the placing phase), the roster and rankings are locked for the entire match. No changes are permitted mid-match, except for removal. (Rules Book, Roster Lock & Replacements.)

Player Rankings & Assignments4 questions
How do player rankings work?

From the Year 2 Rules Book (§V), read it in the book.

Rankings are submitted before each Matchday in Squad Software. They can change between matches on a matchday, but not for postseason tournaments, and if changing them becomes too time consuming and hinders the flow of the event, the TD can prohibit squads from doing it.

Players do not keep the same ranking across divisions. Once set, rankings are used for pair scores, variance, subs, Overtime eligibility, and tie-breakers.

What happens if rankings are manipulated?

Rankings must reflect relative ability in good faith. Manipulated rankings or incorrect assignments mean forfeited nets and potential suspension. (Rules Book §V.)

How are pairs assigned each round?

The placing squad assigns three pairs first; the matching squad responds within variance limits. Squads alternate placing and matching each round.

Squad Software is preferred; offline sheets work too, keep the sheets so they can be put into the software afterwards, and record all games when the software isn't used so the league can capture stats. (Rules Book §VI, read it in the book.)

How long are the breaks between rounds?

Round breaks are 5 minutes per squad for assignments. (Rules Book §VI.)

Rules of Play, Overtime & Game Procedures4 questions
How long is a match, and how many nets run at once?

From the Year 2 Rules Book (§IV), read it in the book.

A match runs 40–120 minutes: 2 rounds per match, and each round has 3 nets played simultaneously (2v2). Games are to 21, cap 25, unless the TD changes it for the event. No overtime in this format.

What are the 2026 PRO League rule modifications?

Matches follow the USAR Official Rules of Roundnet unless otherwise noted. The 2026 PRO League modifications:

  • Serve Receive – Three Hit Rule: the receiving team must use 3 hits before returning
  • Boundary Rule: a new shorter boundary is enforced
  • Same-Hand Toss: illegal
  • Wing Position Freedom: the wing may move freely but cannot impede the receiver
  • Serve Time Limit: all serves must be hit within 3 seconds of the server's “service” signal
  • Larger NHZ
  • Equal Serving

Wing interference: if the wing is struck by the serve after passing the receiver and a legitimate receive was NOT possible, play continues (no point awarded). If the wing is positioned between the receiver and a legitimate play and the receiver hits the wing, the point goes to the receiving team (treated like a hinder). The wing does not need to reset between first and second serve. (Rules Book §VII, read it in the book.)

How does overtime work?

If a match is tied after 4 rounds, overtime is one bonus 2v2 game to 21, no cap. Each squad selects 2 players from its top 3 ranked players, only players ranked #1–3 are eligible. Rock–paper–scissors decides serve/receive first; standard rotation; first to 21 wins. (Rules Book §VIII, read it in the book.)

What are the game procedures, timeouts, game start and scorekeeping?

Each squad gets 1 timeout per game (60 seconds). At game start, the placing squad picks serve/receive or positions; the matching squad picks the other.

Scorekeeping must be done for every game in the league, in Squad Software; subs or volunteers may assist, and players can self-score during the game if no volunteer is available. (Rules Book §IX, read it in the book.)

Violations & Forfeits in a Match2 questions
What causes an automatic net loss?

From the Year 2 Rules Book (§X), read it in the book.

An automatic net loss comes from: ineligible subs, back-to-back pairings, or variance exceeded.

What happens if a squad arrives late, or a game can't be played?

Inside a match: arriving 10 minutes late forfeits Round 1, and continued lateness adds another forfeit every 10 minutes. Forfeits are scored as –8 differentials unless adjusted by the TD, and unfinished or unstarted games are defaulted as forfeits with a –8 spread unless the Tournament Director adjusts it.

How a missed matchday or a Matchday 2 forfeit affects the standings is a separate question, see 'Matchday 2 Forfeits & Standings' above. (Rules Book §X.)

Warnings & Discipline4 questions
How do warnings work?

From the Year 2 Rules Book (§XI), read it in the book.

First warning: no immediate action; recorded by the field director.

Second warning: if given during an active game, the opposing squad is awarded a point.

Third warning: the player is ejected from the current match; their spot in the rotation cannot be replaced until the next match, and all unplayed games in the current match are forfeited.

Fourth warning: the player is ejected from the tournament; their spot cannot be replaced, all unplayed games in the current match are forfeited, and the player's name is removed from the squad roster after that match.

What happens when a squad reaches eight warnings?

On the eighth cumulative warning, and every warning after it, the squad forfeits a match point to the opposing squad if currently playing; if that forfeiture ties the match, the squad automatically loses. If the warning comes between matches, the next opponent begins with a free point. (Rules Book §XI.)

What counts as misconduct?

Deliberate misconduct: breaking the net intentionally, throwing or kicking a ball away from play without retrieving it, and actions in anger (such as kicking or throwing an object that harms another person). Excessive, intentional, or flagrant actions may result in immediate removal by the Tournament Director.

Offensive behavior: saying something unkind or offensive to another individual; excessive offensive language or loud swearing.

Cheating: obvious and repeated cheating after being instructed by a coach, observer, or tournament official.

Interference: disrupting a game you're not playing in and causing a point or re-serve. (Rules Book §XI.)

Who can assess a warning?

Warnings may be recorded and enforced by:

  • two or more coaches/players from the offending team
  • one captain/coach from each team
  • an observer's decision
  • the field director, Tournament Director, or Rules Director (using video or witness accounts if necessary). (Rules Book §XI.)
General Rules4 questions
Can a squad use guest players?

From the Year 2 Rules Book (§XII), read it in the book.

No. Roster integrity: no guest players, only rostered players may compete. Boundaries are always in effect, and sportsmanship, respect for opponents, teammates, officials and spectators, is the standing expectation.

What are the uniform rules?

In the PRO, Minor, and Women's Divisions, all players must wear the same colored jersey or shirt to present a professional, unified club image. Jerseys are strongly encouraged across all divisions and required in semifinals, finals, and featured matches. (Rules Book §XII.)

Where can coaches and subs be during play?

Subs and coaches must remain outside the 30 ft boundary. Signals and audio communication are permitted but must not disrupt play. Physical contact (such as high-fives) is allowed only during timeouts or between games. (Rules Book §XII.)

How do observers and serving judges work?

Matches may be observed using USAR-certified observers. Serving judges may call high serves. Players may excuse a serving judge but not request a replacement. (Rules Book §XII.)

Injury Protocol3 questions
What happens when a player is injured during a match?

From the Year 2 Rules Book (§XIII), read it in the book.

The injured player may take a 5-minute injury timeout. An injured player may be removed from the roster for the match, rankings remain intact, and if removed, the player cannot be reassigned that match.

Any player may return later in the matchday, but must still follow all rules regarding matching, substitutions, and pair score compliance. The league does not provide medical personnel; players participate at their own risk.

How do injury substitutions work?

A replacement is allowed only if the new pair score fits within variance. Exception: if the replacement has a lower ranking than the injured player, captains may approve the substitution even if it falls outside the variance, and opponents may also sub within variance to balance.

If a player is lost during a rally (for example at 24–24), their partner may continue the point alone only if it is their serve turn; if it is not their turn, the game is forfeited. (Rules Book §XIII.)

What if a team fakes an injury or games the rankings?

It is illegal to feign or exaggerate an injury to manipulate substitution rules; verified cases result in forfeiture of eligibility. It is also illegal to intentionally rank top players lower to gain variance or substitution benefits; verified cases result in loss of prize money and eligibility.

The book also ties All-Star eligibility to honest rankings: only players ranked 1-3 at all matchdays can be eligible for their team's all-star spot. (Rules Book §XIII.)

Commitment, Waiver & Policies5 questions
What are the sponsorship and branding rules for players?

From the Year 2 Rules Book (§XIV), read it in the book.

Players may not compromise club and league sponsor agreements or display competing logos without permission. Jerseys made prior to July 2025 are grandfathered in for this season and are allowed.

What media rights do players grant the League?

Players consent to the League using their name, image, likeness, voice, stats, and highlights in perpetuity without compensation. (Rules Book §XIV.)

What risks do players accept by playing?

Players assume all risks of injury, including severe injury, paralysis, or death. The League is not responsible for medical treatment or expenses. Unsafe conditions must be reported immediately; continuing to play assumes acceptance of risk. (Rules Book §XIV.)

What is the substance use policy?

No illegal drugs, PEDs, or underage alcohol use at events. Violations may result in ejection, suspension, or permanent removal. (Rules Book §XIV.)

What is the refund policy?

Refunds follow the Terms you agreed to when you registered: a full refund within 7 days of registering, 50% through day 21, an 80% credit until a week before the event, and no refund or credit inside the final week. If weather or the venue cancels the event, you get back what you paid minus costs the League cannot recover. The Terms & Conditions are the controlling text. (Rules Book §XIV.)

Ineligibility4 questions
What can make a player or squad ineligible?

From the Year 2 Rules Book (§XV), read it in the book.

Residency violations: playing for a club outside your boundary without exemption, or using false or misleading documents to prove residency.

Division misplacement: contracted players competing in Challenger; uncontracted players competing in PRO (Men's) when contracts are required.

Misrepresentation: false claims of residency or eligibility, or providing incorrect registration information.

Substance and conduct violations, PEDs, illegal drugs, underage alcohol use, or conduct that damages League integrity, can also make a player or squad ineligible for competition, prizes, or status.

What happens if clubs or squads collude or fix matches?

Collusion and match-fixing, any agreement between clubs or squads to alter results, forfeit strategically, or manipulate seeding, is prohibited. Verified collusion results in removal from prizes and possible suspension from the League. (Rules Book §XV.)

Can an injured player lose playoff eligibility?

Yes. Players removed due to injury who do not compete in at least 3 rounds of their squad's final match may lose playoff eligibility and sponsorship. (Rules Book §XV.)

Can uniform or sponsorship violations cost a player prizes or playoffs?

Yes. Wearing unapproved apparel in the league can lead to ineligibility for prizes or playoff participation, jerseys must be worn at all times during league play. (Rules Book §XV.)

Postseason Club Requirements & Seeding Ties3 questions
Can a club play Minor without a Pro team?

From the Year 2 Rules Book (§18), read it in the book.

The league is built around every club maintaining a top 7 (Pro Squad): a club cannot compete in the Minor Division in the league or at the Playoffs without a Pro team (P1/P2) participating, unless their highest club is a M1 club already.

How do exceptions to the postseason club requirements work?

Very few exceptions are made. Any exception must receive prior approval from the Board of Directors, and requests must be submitted in writing at least seven (7) days prior to the event in question. (Rules Book §18.4.)

What breaks a tie in post-conference seeding?

If squads remain tied after the standard seeding criteria: first, Player Performance Rankings, the fewest losses by a squad's #1 player in conference play, continuing in order (#2 through #7) until the tie is broken. If a tie still remains, the Tournament Director rules on a fair resolution.

Seeding criteria may vary slightly by conference. (Rules Book, Post-Conference Play Seeding.)

Still Stuck?1 question
Still stuck, who do we contact?

Email the league office at playoffs@proroundnet.com, follow @proroundnet on Instagram, and watch the Live page for scores, schedules and stats as they're posted.

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