New to the league? You don’t choose your club, your address does. Put in the address you’ll play from and we’ll show you your closest club, whether the distance rules give you a choice, and the one exception that can send you somewhere else.
Enter the address you’ll declare, where you live now is the usual one. Distances are straight-line miles from each club’s headquarters, the way the League measures.
Your closest club, your options, and the five nearest clubs will show up here.
Pick the club you have your eye on. We will show you who runs it, whether it is yours by address, and what it takes if it is not, and if you want in, you can ask its owner to contact you.
First, your address. The verdict depends on where you are, your closest club sets the rules for every other club. Enter the address you’ll declare and we will use it here and in the finder above:
Enter your address first, in the box above, or in the finder at the top of the page, and the verdict for the club you pick will show up here.
Your club is decided by distance. The club closest to where you live is your club. Distances are measured to each club’s home city. Already in the league? You’re set. Nothing changes for you. This only matters when you first join, or when you move. Sometimes your two closest clubs are both within reach. Then you might get a choice. The miles decide it:
Your closest club is less than 60 miles away, and the next one is no more than 50 miles farther than that. Example: Waco is 40 miles away and Dallas is 55, only 15 miles apart. You pick either club.
Your closest club is less than 60 miles away, but the next one is more than 50 miles farther. Example: Waco is 50 miles away and Dallas is 110, a 60-mile difference. You play for Waco.
When both of your closest clubs are a long way off, you still get a choice: the gap that counts widens from 50 miles to 75. Your second-closest club is more than 150 miles away, and no more than 75 miles farther than your closest. Example: Phoenix is 350 miles away and Denver is 400, only 50 miles farther, inside the wider 75-mile gap. You pick either club. The choice is always between your two closest clubs. Any other club needs the Minor exception below.
Across a border? The League has clubs in the United States and Canada, and the international rule adds one more choice: you may always choose the closest club in your own country. If your closest club sits across the border, say you live in Windsor, Ontario and the closest club is in Michigan, you may still pick the closest Canadian club. No distance gap applies to that choice, and no exception is needed. It works the same the other way for a player in the United States whose closest club is in Canada.
You declare ONE address, and that address decides your club. The League can ask you for proof. Any one of these counts:
Your current residence.
A place you lived for at least 30 days in a row since January 1, 2023.
The address you had when you played in a past League playoffs or Youth Nationals.
Away 18 months or more for military, church or humanitarian service? Your family home from before you left counts.
Never played in the league, but your heart is set on a club that isn’t your closest? There is one door, and it only opens for Minor. Whether you need anyone’s permission depends on how far you are from your closest club.
More than 60 miles from your closest club: you may play Minor for any club in the country, no approval needed from anyone.
Within 60 miles: your closest club’s owner decides, and the owner chooses how you are released:
If two clubs are within 60 miles of you, both owners must agree to the release. That is the case around Salt Lake City (the Lehi Raptors and the Wasatch Warriors), Seattle, New York and Long Island, and Minneapolis and St. Paul.
Send the request in the league portal, your name, your eligible address, the club you want to play for, and the division. The League office sees every request and keeps track of exception use.

Women’s eligibility works differently. A Women’s player is not tied to a single club the way the boundary rules tie everyone else: she plays inside her own conference. She can play for her conference’s All-Conference Women team, where her conference fields one, or for any club’s Women’s team in her conference. Her closest club is what sets which conference is hers. The Minor exception does not apply in the Women’s division.
Run your address through the finder at the top of this page and your result lists your conference’s options, the All-Conference team and every club’s Women’s team, with their logos. On the fringe of a conference? The League can grant an exception. Fringe cases are the League’s call.
Until you play one League event, a matchday, a regional, or the playoffs, you are under contract to your club and may not play for another. Play that first event, and the League’s free agency rules apply to you.
A commitment contract makes you a restricted free agent in your second year, and it fulfils your first-year boundary requirement.
Contracts are required for Men’s PRO players, optional in Minor, and not required in Women’s. A contract can be signed after an event and applied to that event.
This finder runs the same straight-line math as the League’s own checker, from each club’s headquarters city. Close calls, a distance within 5 miles of a rule line, can move either way, and the check at registration is the one that counts. Playing for a club that is not yours, without an approved exception, is a residency violation.
The key questions for this page. The full league FAQ, all 287 answers, lives on one page.
The PRO Roundnet League is a national club-based roundnet league featuring P1, P2, M1, M2, and Women's divisions. Clubs compete throughout the season for standings, playoff qualification, promotion, relegation, and championships. The league is built to create long-term club identity, structured competition, regional growth, and advancement pathways from beginner levels to the highest level of play. The season includes three official matchdays followed by championship playoffs in Orlando, Florida.
The season includes three primary matchdays:
League standings use a group point system:
Seeding runs off the Power Score, which weighs a squad’s group points per match together with the strength of its results, beating strong squads counts for more than running up wins over weak ones. The Power Score sets the seeding and the Slot Choice order for the Championship and Promotion Brackets, and helps decide their final spots from the Play-In Schedule. The first Power Scores publish November 9.
Your PRO Score is a career rating from 1 to 10 that follows you from event to event. It's built from every counted net you've played in the league, and it looks at your game from several angles:
One guardrail keeps it honest. A small number of nets can't inflate a score: until you've built a real body of work, your score is pulled toward the middle of the pack. Past that, there is no ceiling and no shortcut: the top of the ladder sits wherever the best careers in the league take it, and the biggest wins of a career, the games your profile keeps as your career-defining games, are the ones that move it most.
One number, your whole career, that's the PRO Score. Read it as a résumé, not a prediction: it records what your career has proven, and it grows season over season. Its single-match cousin is PER, which grades one match at a time using the same ideas.
PER, Player Efficiency Rating, is your form this season: one grade for the whole season, on a scale of 1 to 99 where 50 is the average for your competition, the field you actually play against. A 60 in Minor and a 60 in P1 are both strong seasons, graded against different fields.
Every match starts at 50, league average. Finish above 50 and the day went well: you won your nets, and how much you won by, how many points you scored, and how strong the pair across the net was all push the number up toward 99. Finish below 50 and the day went the other way, with the same factors pulling you down toward 1.
Four things grade every match:
One matchday gets its own number: your Matchday Grade is the same grading applied to a single matchday, with nothing blended in, so a great day shows in full. Your season PER blends every matchday together, and it treats a small sample honestly: a PER built on very few nets is pulled toward the average until the body of work behind it is real. Partners share the grade, too: every net grades the pair, so your number reflects the partners you played those nets with.
PER is computed fresh for every match, then rolls up into a Matchday Grade for the day and a PER for the season, so a great month shows up right away. Only official match nets that were fully recorded count: pickup games, partial records, and forfeits never move it.
Because the two numbers do different jobs. A Matchday Grade grades one day on its own: play great that day and the grade says so, in full. Your season PER blends every matchday together, and it pulls a small sample toward the average, so a season built on a modest number of nets lands closer to 50 than the days that made it.
Say your Matchday Grades are 72 and 84, on a light schedule: the blend can print as a season PER in the 60s, below both days. Nothing was taken away; the season number is simply asking for more proof, and stacking more nets at that level pulls the PER up toward the days that built it.
The same blending is why one huge day on a handful of nets does not print at face value: a grade of 80 over 4 nets can land as a PER in the 50s, while the same 80 across 40 nets prints around 70. Volume is what turns a great day into a great season number.
Say your pair wins a net 15-8, twice in the same day.
That is the design working exactly as intended. The pair across the net sets the bar, so their PRO Scores decide how high your grade can reach. Beating up on a weaker field tops out in the high 80s; to see the 90s, you have to beat the best pairs in the league, and beat them well. Two identical scorelines, two very different tests, two honest grades.
PER grades every match on the same four things, so the path up is the play itself:
And the mirror image: the same four things pull a below-average day down, so the fastest fix is usually the simplest one. Win the next net.
PRO Score is career proof, so it rewards what a career is made of: strong competition, repeated over time.
One quiet season does not erase a strong career, and one hot month cannot create one. Read the number as a résumé, not a prediction of your next match. That is the point: when a PRO Score says a player is proven, it is because they have proven it, over and over.
Because the two numbers answer different questions. PER is current form: it is graded fresh for every match, so one great weekend moves it right away. PRO Score is career proof: it is built from every counted net you have ever played in the league, so the same weekend is one chapter in a long book, and the number moves like it.
Watch PER for how you are playing now, and PRO Score for what your career has proven.
For the Pro ballot, a player needs a Pro-division PER of 40 or better and at least 6 counted Pro nets. Only P1 and P2 nets count toward the 6, and the PER that counts is the Pro-division line, not a combined one. Every player who clears the bar is on the ballot, whether they attended both matchdays or just one, and their card shows which. Playing any division counts toward the matchdays you attended, and coaching a matchday counts as attending it.
The Women's ballot asks for at least one match this season, in any division, with no PER minimum. Every player in a club is on that club's MVP ballot. The full ballot, with the voting rules, lives on the All-Star page.
Season leaderboards ask for a body of work: a player shows on them once they have played in at least two of the league's last three events. For 2026 those events are the January Playoffs, Matchday 1 and Matchday 2, so last year's playoffs plus one matchday this season counts. One matchday on its own does not. Under that bar a player's numbers still count: they live on the player's card and profile, and a season PER built on very few nets is pulled toward the average while the sample is small. Once the events stack up, the player takes their place on the boards and the PER stands on its own.
Divisions create balanced competition at every skill level while providing a clear pathway for advancement. The structure helps: